v1.0 Progress Update + Control Improvements & More

 Major control improvements are ready!

Major control improvements are ready!

I just released a small update to improve controls and patch bugs until the v1.0 release. 
Also, everyone gets their own personal butler!

Version 1.0 Progress Update

I'm currently working with the awesome people at tinyBuild to do proper Quality Assurance, Optimization, and Console Porting for the huge v1.0 release.

Guts and Glory version 1.0 will have a simultaneous release on PC and Consoles this Summer, and will include a TON of new content.

This means that the quality of the end product will be much better! However, it also means that the PC version won't be ready in late Spring as I initially planned. Instead, everything will release at the same time, but at better quality.

I apologize for the delay, but I really don’t want to half-ass the release from Steam Early Access. The end-result will be worth the wait!

In the meantime, I'm working on a couple fun surprises to hold us all over until then....

 Break those Leaderboard records with improved controls and rocket boost!

Break those Leaderboard records with improved controls and rocket boost!

Vehicle Control Update

Several of the vehicles have been given a major physics and control overhaul!

You’ll notice the biggest changes on the ATV, car, truck and motorcycle, and minor adjustments to the other vehicles. They all handle much, much better and still maintain their power and wheel frictions so that they don't break any existing level designs. (Flying vehicles are still undergoing some changes.)

Oh, and the Boost works like it’s supposed to now. This should help out with breaking those Leaderboard records too 😉

Please let me know what you think of the new vehicle controls in the comments below.

Bug Fixes

- Fixed bug that caused "Loading" overlay to block menu buttons if Steam Leaderboard update timed out, causing user to force quit application.

- Fixed bug that caused Chapel Hill (and a couple other levels) to crash the game on some Macs.

- Annnd fixed several boring, little things. (Note: Settings may be reset for some players due to these changes.)

 Wear the Black Top Hat to summon the Butler

Wear the Black Top Hat to summon the Butler

Summon Your Personal Butler!

Also, The Butler ride-along character has now been unlocked for everyone!

Simple wear the black Top Hat (won by completing all of John & Jimmy’s levels), and your personal butler will be summoned.

He lives to please, but do be careful… he’s quite fragile in his old age.

 Loads of new content coming this Summer (+ other surprises until then)

Loads of new content coming this Summer (+ other surprises until then)

More to come!

I’ve also got more surprises in store between now and the big launch day, so stay tuned for update announcements!

v1.0 Progress Update

John and Jimmy.png

Guts and Glory v1.0 Progress Update

Work on the huge v1.0 update for Guts and Glory is coming along nicely, and I'm pleased to say that the main content development is now complete.  Things are moving on into the QA Testing, Bug Fixing, and Optimization stages.  This can take a while, but as soon as I have a firm date, I'll be sure to post it everywhere.

The awesome team at tinyBuild has now begun the console porting work too.  I've been getting a ton of the same questions about this lately, so I hope you'll help me spread the word.  The goal is to get Guts and Glory out on PS4, Xbox One, and maybe even the Nintendo Switch sometime this Summer!  PC release might be sooner or at same time, not sure yet.

It's always been a dream of mine to have a game on a Nintendo system, so this would be one big item to check off my Bucket List :D

Community Growth

Thanks to a recent post by UNILAD on Facebook, and the hilarious Let's Play commentary of YouTuber TheRealGMat, the Guts and Glory Community has seen a huge spike in growth lately!  Hell, G&G even made it to the top of page #2 on Steam's Best Seller list this week!  

  Thank you guys for all the support :D

Thank you guys for all the support :D

This is great news for everyone because it's also caused a nice bump in the creation of Steam Workshop tracks.  There are now over 1,200 levels made by the amazing G&G Community!

The quality of these levels continues to improve as well, as players learn more about the Level Editor.  I can't wait to see what you all make with this once all the new Workshop content releases for v1.0!

 Competition is tough at the top!

Competition is tough at the top!

Guts and Glory has also seen a surge in live streams on Twitch lately too!  This has been really fun to watch, as everyone is starting to get pretty aggressive at competing for World Records on the Steam Leaderboards. 

I was even able to drop in on a couple of the live-streams and do a couple giveaways and chat with everyone, which was a lot of fun.  Maybe I'll see you on a Twitch stream in the future!

Guts and Glory OST.jpg

Original Soundtrack Glory

Guts and Glory has over 1 hour of original music.  I've received several requests for an OST download, and I'm happy to say that I've gotten all the licensing stuff ironed out and should be able to put this up on Steam around the same time as the v1.0 launch too!

That's it for now!  Just wanted to give you all a quick update on how things are going, and I look forward to seeing all the custom tracks you make and hilarious videos/streams of Guts and Glory!

A Glorious New Year

gringo jumping


The goal is to have this update ready for release sometime this Spring. 

New stuff coming soon:

  • Control and handling overhaul by the super-talented Justin Couch.  Say goodbye to twitchy controls and wonky handling.  G&G controls are getting a proper upgrade.
  • 25 brand spankin’ new Official Tracks for the new characters
  • 40+ new Level Editor items for all you wonderful Workshop Level Creators out there
  • 15 additional Steam Achievements & in-game Rewards
  • 4 major YouTuber content additions and cameos
  • 2 mini Easter Egg challenges
  • 1 magnificent Halls of Glory, including a Trophy Room to see a visual indicator of your progress
  • Proper QA and bug squashing with the fine folks over at tinyBuild

This update will prepare things for the official version 1.0 launch and console ports.  The goal is to have this update out sometime this Spring!  It’s a ton of work, so I just wanted to let you all know what’s going on behind the curtain and what to expect in 2018.

Above is a sneak-peek of one of the cameos, YouTuber legen CoryxKenshin!

This is a time-lapse video showing the character creation process for those of you who like to see behind-the-scenes stuff.  Thumbnail shows his photo on the left and 3D character model on the right.

Several other NPCs are coming in the next update as well!

 I hear kangaroos can be rather aggressive....

I hear kangaroos can be rather aggressive....


Now that most of the new content is in place, it’s time to update all the language translations.  If you are interested in volunteering to review and edit the localization document, please email me at hakjakgames@gmail.com.  Accepted volunteers will get their names added to the Official Credits list, as well as a recommendation on LinkedIn, etc. 

Serious inquiries only please.  Translations will be peer-reviewed.  No new languages can be added at this time.

Current languages include:

Chinese (Simplified)

Chinese (Traditional)









Portuguese (Brazil)



Got Bugs?

If you have bugs to report, please send to hakjakbugs@gmail.com or use the in-game bug report tool.  Bug squashing and QA is a huge priority right now.  Please be sure to include computer specs and other details if you email me directly.

Playing in Traffic.jpg

Thank you all for your support in 2017!

It’s been fun shaping this game together during Early Access and I can’t wait to see what you think of the huge 1.0 update to come this Spring!



 What would Frogger be like in Guts and Glory?  You can find out soon!

What would Frogger be like in Guts and Glory?  You can find out soon!

Halls of Glory Portraits


Did you back the Guts and Glory Kickstarter at the Halls of Glory level or higher?

Then don't forget to submit your portrait image by December 15th! 

Send images to hakjakgames@gmail.com and please use/include your Kickstarter email.  You can also send images directly via Kickstarter messages.


The Butler

 C'mon Jeeves, let's go for a ride!

C'mon Jeeves, let's go for a ride!

Today I finished adding the Kickstarter Butler.  If you backed Guts and Glory on Kickstarter at The Founder's Club level or higher, you get access to this guy today.  Simply where the black Top Hat and your personal butler will appear on almost any vehicle!

If you missed the Kickstarter opportunity, don't worry... The Butler will be available to everyone when Guts and Glory leaves Early Access this Spring!

 Whoooa!  Sir, please slow down!

Whoooa!  Sir, please slow down!

This update also fixes several bugs and other minor improvements to character controls.  You can see all the details here

Big Update + Big Sale!

 Community created character "Junior" and his HoverBoard

Community created character "Junior" and his HoverBoard

GUTS and Glory

Yet another big update this month!  v0.8 is here and adds more content requested by the G&G Community, including:

  • GUTS!!!
  • Blood & Gore Settings: turn it up, or turn it off
  • Community Track Leaderboards
  • Pedestrian AI
  • New Blocks
  • Another new Hazard
  • annnnd a HoverBoard character!

This is the 8th and final character for the game, and wraps up the core content for the Level Editor.  Now I'll be turning my attention to the remaining Kickstarter rewards, new Official Tracks and other content for the full release. 

Lots of fun surprises in store for when Guts and Glory leaves Early Access :D

 Get Guts and Glory HALF OFF!!  Ahahahaa...

Get Guts and Glory HALF OFF!!  Ahahahaa...


Guts and Glory is part of the Steam Halloween Sale, so if you pick it up before Nov 1st you can get it at a huge discount!

 Happy Halloweeeeeeeen!!!!!

Happy Halloweeeeeeeen!!!!!

Who should ride the HoverBoard??

 A vehicle that works in ANY track!

A vehicle that works in ANY track!

Adding a HoverBoard to Guts and Glory has been one of the most popular requests and now I've finally figured out a way to add it that makes sense.

This vehicle would be available on any track, but would also have vertical lift on Class F (flying) courses.  It would be a lot simpler to fly than Larry's rocket chair.

But the big question is...

Who should ride the HoverBoard?

Let me know in the comments below, or on the Steam Announcement page!



Do it for the glorrrrryyyyy!

Check out the cool new trailer tinyBuild put together for Guts and Glory!

If you haven't checked out the game in a while, now's a good time to revisit.  I've done a complete optimization overhaul and added tons of new community-centered content. 

The G&G Community is growing and now there's nearly 1,000 Community Tracks!

As the game gets closer to being finished, your feedback is more important than ever.  I'd love to hear what you think about the latest update and the game so far :D


v0.7: Pedro's Grande Update

 Pedro's selfie

Pedro's selfie

The big update is here!!  This is the most optimized build yet.  Tons of new content, yet a smaller build size and faster performance... plus new Halloween and Christmas props just in time for the holidays!

 Clustertruck meets Guts and Glory!

Clustertruck meets Guts and Glory!


New Character: Pedro
HUGE Optimization Overhaul!
100+ New Level Editor Items
Halloween & Christmas Props
New AI Vehicles, like Monster Trucks, Big Rigs, and even Police Cars
Orbit Cam, Pause Cam, and In-Game Screenshots
Shift-Click: Multi-Object Editing
Lighting/Time of Day System
New Materials + Physics, including Mud, Snow, and Ice!
25 New Music Tracks
And yes, even more!

 Pause and view the carnage from any angle... even take a screenshot in-game

Pause and view the carnage from any angle... even take a screenshot in-game

Click here to check out all the details on the Steam Announcement

Community Vote #3: Pedro and Priorities

 Pedro, a favored getaway driver for The Cartel... or at least he used to be

Pedro, a favored getaway driver for The Cartel... or at least he used to be

Community Vote #3 has begun!

Vote on Steam to decide which version of Pedro will make it into the final game.

 Past | Present | Future

Past | Present | Future

Also, help decide which of these features gets added next:

  • Guts
  • Blood/Gore Settings: increase, decrease, or turn off
  • Desert Theme: textures and props
  • Snow and Ice: textures and props
  • Time of Day + Lights with color options
  • Special FX: fog, dust, smoke, embers, etc.
  • More Materials: lava, death fog, transparency, etc.
  • AI Vehicle Updates: more types (Mad Max anyone?), updated models, ragdoll drivers
  • Level Editor optimization: double level size limit
  • Camera Switch: toggle between characters
  • Orbit Camera: move mouse to look around; snaps back after you stop
  • Community Track Leaderboards
  • Pedestrian AI: simple wander and flee behaviors
  • Driver Ragdoll Movement: apply forces to flop around in a given direction
  • Steam Avatar Box: add your "signature" to levels by dropping in a resizable cube with your Steam Avatar icon on it.
  • Tutorial Videos / Guide
  • Zero Gravity Zones
  • More Hazards: _________?
  • More Special Items: _________?
  • More Props: _________?
  • Other...?

Comment below or on Steam to cast your vote and help prioritize development on Guts and Glory!


v0.5.4: Big Summer Update #2

Big Summer Update 2

Today marks the release of the second major update in a series of Community Vote events where you, the amazing Guts and Glory fans, get to vote on the content you want to see in the game!

 Zoe Zoom, stunt woman extraordinaire

Zoe Zoom, stunt woman extraordinaire

Zoe Zoom

Class B Vehicle

Nobody knows where she came from, but everybody loves her! Zoe Zoom has captured the attention of fans across America, and soon the world!

Already famous for her death-defying stunts like jumping a school bus full of children across the Grand Canyon, Zoe is ready to claim her presence on the global stage by entering the Guts and Glory games.

In last month's Community Vote #2 event, she won the vote by a huge margin.  You guys really love this one!

Her stunt bike is built for high speeds, maneuverability, and landing extreme jumps.  On flat ground she can reach speeds of over 100 mph with her rocket boost alone!  Similar to the bicycle, you can use the Roll buttons to lean extra hard into a turn, rounding corners very sharply at significant speeds, and her shock system can absorb some fairly rough falls.

Zoe is ready for any stunts you throw her way!

 Leaderboard glory!

Leaderboard glory!

Steam Leaderboards

Leaderboards are here at last!  Compete with your friends for the best track times, or fight for a place in the glorious Global Top 10.  Times are tracks to the millisecond, so every move counts.

Leaderboards can be sorted by:

  • Personal Best Time vs Global Rank
  • Friends vs Friends
  • Global Top 10

***** Log In Soon *****

The first time you log into Guts and Glory, your best times for each completed Official Track will be automatically uploaded to the Steam Leaderboards.

Leaderboards are currently just set for Official Tracks.  Later I might add more boards for Stats / Community Tracks.  (There's a limit on the number of leaderboards Steam allows, so this is a little trickier to execute.)

Can you beat everyone's best track times?

 Break all the thinnnngs!

Break all the thinnnngs!

Mass Destruction

I did a huge optimization pass on all of the destructible items in the game, boosting their performance by as much as 50%!  This allowed me to finally add these objects to the Level Editor.

Destructible Items

There are now 31 new Destructible Items in the Level Editor!

Navigate to Props-->Destructible Items to start using them now and add some more chaos to those Community Tracks.  There's a wide variety to choose from, including Glass, Chip Boards, Fences, Dishes, and the classic Wooden Barrel.

Change Log

- Fixed Leaderboard time formatting bug.
- Leaderboards now close automatically when "Next Track" button is pressed.

- Added Steam Leaderboards for Official Tracks: Personal Best, Friends, and Global Top 10
- Added "Leaderboards" button to Pause Menu (Leaderboard will also pop-up 2 seconds after completing a level, with notification if you achieved a new high score)
- Added legacy updater: polls for local track time saves and uploads them to the Steam Leaderboards for Official Tracks.  (Only runs once per machine, during initial application launch.)

- Added Zoe Zoom and her stunt Motorcycle (new Class B vehicle)
- Optimized Destructible Props (30-40% more efficient)
- Level Editor: New sub-category: Props-->Destructible
- Added 31 new Destructible Props (glass, chipboard, fences, bottles, vases, etc.)
- Added controller support for hats menu in character selection screen.
- Removed "Gear" UI from Community and Level Editor scenes (un-used legacy UI).
rocket woman

Now go forth and build some insane stunts for Zoe!!

v0.5.2.2 patch + Music Box

 35 glorious tracks

35 glorious tracks

The Level Editor now has a Music Box!

This means you can finally add background music to your Community Tracks.

Just drag-and-drop the Music Box object into your scene and select a song. If the player comes within 30 meters, the music will automatically play!

Place at the Start Point if you want the song to play immediately.

Place Music Boxes at different points along your track to change the mood!

There's a total of 35 songs to choose from so far:

  • Roarin Good Time
  • Casual Day
  • Casual Afternoon
  • Dreams of Glory
  • Speed Metal Mayhem
  • Clockwork Princess Carnage
  • Pep in Your Step
  • Treacherous Trail
  • Road of Your Dream
  • Glory Run
  • Sandbox
  • Heroic Quest
  • Adrenaline Drums
  • Magic Movie Boy
  • Strange Family
  • Creepy Motel
  • Restless Sunset
  • Redneck Joyride
  • Industrial Cowboy
  • Psychedelic
  • Sundae Reggae
  • Syncope
  • Funk It
  • Throwback
  • The Streets
  • Fight to the end
  • Chiptune Happy Go
  • Platform Action
  • Loopy Dooper
  • Excuse Me
  • Family Field Trip
  • On Our Way
  • Plucked Away
  • Prepare for Battle
  • Timeless Hero

There's a wide variety of tracks to choose from, including themes such as happy-go-lucky, speed metal, country, funk, horror, action movie and more!

Add music to your existing levels and make them even more glorious!

Patch Notes

This update fixes some bugs as well:

  • Fixed the "X" and "return" buttons on the Community Tracks pop-up menu and Character Select menu
  • Fixed Hat selection GUI aspect ratio bug that caused some Characters to be unselectable at square/portrait aspect ratios
  • Fixed bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players
  • Removed Larry from Yang tracks (unfair time advantage)
  • Hid News text on Main Menu when level selection screens open
  • Un-pausing the game now auto-closes the Community Tracks pop-up
Twitter header


Follow me on Twitter to get the latest updates, #gamedev work-in-progress previews and other nerdy nonsense.

#GutsAndGlory   #GaG

Level Design Contest - $20 Steam Card

 There's still time left to grab that Summer Sale cash!

There's still time left to grab that Summer Sale cash!

Only a couple days left to enter the Level Design Contest!

1st Place Prize is a $20 Steam Gift Card plus some sweet DLC keys.

Other prizes for 2nd and 3rd runner-ups.

Only a handful of entries so far in this brief contest, so odds are good!


------Check out the details here-----

v0.5.2: Big Summer Update #1

 New characters Jack & Jill + AI Vehicles = 1 crazy combination!

New characters Jack & Jill + AI Vehicles = 1 crazy combination!

This Summer is all about community content. More characters, more hazards, and more awesome Workshop content so you guys can keep making bigger and better Community Tracks. Let's build some glorious new community challenges!

 Meet Jack and his sister Jill, the newest challengers to enter the Guts and Glory Games

Meet Jack and his sister Jill, the newest challengers to enter the Guts and Glory Games

Jack & Jill

Jack and Jill went up a hill… and then they rolled down in pieces.

This week Guts and Glory gets a brand new set of Class A characters! Trying to make it to the finish line with sister in tow can be a real challenge… but if you just get tired of her you can disconnect the rope at any time! (Just press the new Eject button once.)

Jack and Jill are just two fun-loving kids. Brother and sister, actually. Unlike most siblings, they get along well together (most of the time) and love to go on adventures any chance they get. As long as they’re back home in time for dinner, their parents pretty much let them do anything they want.

While getting slushies at their local convenience store, they saw a poster for The Guts and Glory Games and signed up the same day (there’s no age limits, after all). Now they could go on “the ultimate adventure” and win a ton of money! Great idea, right?

Jack rides a child’s version of the popular Golden Goose brand of bicycles, and generally tows his sister around in a small “Lil Waggy” brand wagon. They’ve gotten pretty good at doing jumps and stuff, so they're totally ready for this.

 See ya!!

See ya!!

 Human projectiles are a thing now

Human projectiles are a thing now


At last! You can now manually eject the driver at any time. 

Just press the “Z” key to launch your character from their seat (“B” button on Xbox controllers | “Circle” button on Playstation controllers). 

They’ll go flying in whatever direction the top of your vehicle is pointing, so lots of creative level design potential here!

If you’re using Jack and Jill, the first press will disconnect the wagon. Second press will eject Jack.

I also removed the need for the main character to actually be alive to finish a level. This means you can even complete a track by ejecting yourself across the finish line!

What kinds of tracks will you make with this new feature?

 The new AI vehicle system is super easy to use

The new AI vehicle system is super easy to use

AI Vehicles

You asked for it, you got it. AI Vehicles are in the game and they’re even destructible!

Like almost everything else in Guts and Glory, these vehicles are physics-based. They’ll be affected by ground traction, wheel slip, collisions, broken parts, etc. They’re currently in an early stage, so the 3D models and textures are basic. After they get battle-tested in this update, I’ll convert to final graphics and add more vehicle types, based on future community votes.

Each AI Vehicle also has 10 different paint options, to add variety. These simple skins will be replaced by final versions later, and more vehicle types will be added too!

 10 colors to choose from... final graphics to be added later

10 colors to choose from... final graphics to be added later

Using AI Vehicles is super simple:
1. Drag-and-drop Vehicle Waypoints. They’ll be auto-connected as you add/delete them.
2. Tweak Waypoint Options. You can set Approach Speed, Stop, or even Chase Player per Waypoint!
3. Drag-and-drop AI Vehicles wherever you want them to start. Anywhere! They will automatically find their closest Waypoint and start following the path.

 14 buildings from Larry's Lucid City map are now in the Level Editor

14 buildings from Larry's Lucid City map are now in the Level Editor

 Laserrrrrrrrrrrrzzzzzzz and SmartBomb Turrets

Laserrrrrrrrrrrrzzzzzzz and SmartBomb Turrets

Workshop Content

Tracks can now be bigger! Level Complexity Limit increased by 14% (from 6000 to 7000).

I also just finished porting a bunch of content from Larry’s levels over to the Level Editor. You can now make your tracks even more epic with these fine additions:

  • 14 new city buildings, ranging from small storefronts to huge skyscrapers
  • Laser Turrets, with 4 options
  • Reflector Turrets, with 4 options
  • SmartBomb Turrets
  • AI Vehicles and Waypoints
  • Minor prop additions
 Wacky Hats Pack and other Kickstarter Rewards out soon!

Wacky Hats Pack and other Kickstarter Rewards out soon!

 Jack and Jill went up the hill...

Jack and Jill went up the hill...

General Improvements

As usual, I’ve made several other improvements and bug fixes during development. These include:

- Did optimization pass on all Official Tracks. Approximately 5-15% performance increases. (Most noticeable on lower-end CPUs.)
- Added display numbers above each Checkpoint in Level Editor, for easier editing.
- Fixed bug that prevented character from dismounting if they lost both upper/lower limbs on bicycles.
- Reduced bicycle Boost burn rate by 33% (ie-boost lasts longer). Pedal faster, longer!
- Fixed hat selection menu scaling/aspect ratio issues.
- Added an "X" button to Settings window, for navigation clarity. Has same functionality as the "Save and Quit" button.
- Changed "Light" to "Eject" in Settings-->Control Mapping menu. Updated Localization accordingly for controller mapping.
- Removed need for Player Character to be alive to reach Finish Line. (Can even finish using manual eject.)
- Changed version logging system for more accurate future bug report management
- Fixed bug that caused player to basically be invincible if he died after crossing finish point and then clicked "next track" button.
- [Fixed?] no sound bug when switching tracks, experienced by some players.
Community Tracks Menu
- Added controller/keyboard auto-scrolling to Community Track and Level Editor menus.
- Fixed menu scaling/screen ratios on pause screen pop-up version.
- [Fixed?] bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players.
- Added a manual close button, in case auto-close fails

 Jack's mom always said to never play with explosives

Jack's mom always said to never play with explosives

What will you create?

I can’t wait to see what crazy things you guys come up with using all this new Workshop content! Send me a link/level name of your best tracks built primarily for Jack and Jill or the new Eject feature, and I’ll feature them on a future post

I'll be posting a new track or two myself sometime soon too!

The Results Are In...

The results from Community Vote #1 are in!

The next update will feature the brand new characters Jack & Jill, and a basic traffic system!

 By a small margin, Jack & Jill came in the lead on votes

By a small margin, Jack & Jill came in the lead on votes

Jack & Jill

Class A Vehicle

Jack and Jill are just two fun-loving kids! Brother and sister, actually. Unlike most siblings, they get along well together (most of the time) and love to go on adventures any chance they get. As long as they’re back home in time for dinner, their parents pretty much let them do anything they want.

While getting slushies at their local convenience store, they saw a poster for The Guts and Glory Games and signed up the same day (there’s no age limits, after all). Now they could go on “the ultimate adventure” and win a ton of money! Great idea, right?

Jack rides a child’s version of the popular Golden Goose brand of bicycles, and generally tows his sister around in a small wagon, connected by rope. They’ve gotten pretty good at doing jumps and stuff, so they're totally ready for this.

 The traffic system votes won by a HUGE margin... you guys really seem to love this one

The traffic system votes won by a HUGE margin... you guys really seem to love this one

AI Traffic

Simple AI vehicles that travel on a set path / from waypoint-to-waypoint.

This could be used to create traffic patterns the player must drive with/against/across. For example, you could make a ClusterTruck or Frogger type level, or even a make-shift “race.” These could also be used to help bring more life to a level. 

I already have part of this built in very early prototyping stages, but would need to do a lot more work in order to make it ready for use in the Level Editor.  I have a few different approaches to consider here and need to ensure it's done in a well-optimized way.  This will probably be the hardest part to build for the next update, but I can't wait to see what you guys will build with it!

v0.5.0: Achievements, Rewards, and Larry's Hardcore Challenges



Version 0.5 has been released upon the world!  

Now you can earn Steam Achievements, view some basic Stats, unlock sweet Hats for your main characters, and brave the crazy aerial challenges of Larry and his rocket lawn chair!

 Gotta catch 'em all!

Gotta catch 'em all!


Steam Achievements, Stats, and in-game Rewards have arrived, and even more will be added in the future!

- Added 15 Steam Achievements (11 standard + 4 hidden)
- Added a handful of Steam Stats (local & aggragate global)
- Made Achievement unlocks retroactive where possible (ie-you don't have to re-complete tracks to unlock Rewards; forced level skips do not count)

NOTE: Steam Cloud Saves not yet supported; all track times are saved locally. 

 Larry, lookin' like a stud in his Viking helmet

Larry, lookin' like a stud in his Viking helmet


Each Achievement is linked to an in-game Reward (Hats), so you can show-off your accomplishments with some sweet new headgear, and maybe other in-game items in the future.

Kickstarter backers at applicable levels will also receive their exclusive Wacky Hats Pack soon too!  (I just gotta figure out how Steam's in-game item system works first....)

 Prepping the new SmartBomb launcher

Prepping the new SmartBomb launcher


Larry is ready to compete at last.  Prepare yourself for some hardcore rocket-powered challenges!

- Added 7 Official Tracks
- Built in a brand new map: Lucid City

Larry and his rocket lawn chair are finally out of the prototype stage, but it's still unruly vehicle (it is just 4 rockets strapped to a chair, after all).  It will definitely take some practice and skill to master this unique character and his deadly courses.  If you have any troubles don't fret, more Class F characters will be added later, with easier controls and handling.

SUPER IMPORTANT TIP:  use the "Roll" buttons to turn Larry in the air!

Larry Improvements:
- Improved automatic camera rotation issues when vehicle is at extreme angles; general camera and control improvements
- Increased rocket power, for more responsive control
- Increased character's strength; can survive impacts and landings more easily
- New voice audio; Larry finally has a real voice!
- Removed "prototype" status




Blood and gore FX for major body parts has been improved even more.  Added dynamic blood spray when major parts are dismembered, as well as little meat chunks and bone fragments for even more satisfying and bloody damage.

Too much?  No worries... a setting will be added later for adjusting blood amounts.


 Eeeezy peeezy

Eeeezy peeezy

Death Lasers

You requested lasers, you got lasers!  These deadly red beams will instantly heat any flesh they touch to an exploding point!

These don't target the player directly, but instead point in a fixed direction or rotate in a predictible manner.

 Larry's own invention may be his downfall

Larry's own invention may be his downfall

Reflector Rays

These experimental death beams were originally invented by Larry himself, but when he went off the deep end, his brother and arch-nemsis, Harry, stole the credit and the glory.  Now Larry's own invention is being used against him!

Watch out when you see one of these.  They can be reflected up to 100 times off of specific surfaces and shoot 3 times farther than red beams.

 But they look so happy :)

But they look so happy :)

Smart Bombs

Another product of Larry's genius, these rocket-powered explosives will seek out their target and then lock-on when within range, exploding after a designated time.  When you start to see them flash red you better get out the way!

 Well that one's gonna hurt...

Well that one's gonna hurt...


Improved Control Mapping system:
- Control elements can now be assigned to multiple inputs (click "Add" instead of "Replace" when re-assigned inputs)
- UI navigation elements can now be re-assigned as well.

Community Track Menu Improvements:
- Community Tracks Menu now pops up immediately in-game; removes unnecessary load time.
- Fixed bug that caused Community Tracks filter to stop working after using "Change Track" or return arrow buttons from Pause Menu in Community Tracks.
- Improved controller/keyboard navigation for the new Community Tracks menu (still needs more work)

Other Bug Fixes / Improvements:
- Fixed language settings menu bugs
- Fixed bug that caused music to restart during respawn, instead of playing continuously.
- Removed "Main Menu" button from Pause Menu during Level Editor "Quick Play" mode.
- Fixed Chapel Hill terrain bug that caused blood splatter to not show and crashes/missing terrain on some machines.
- Replaced custom road shaders with more performant standard shaders.
- Minor improvements to "smart cam" predictive movements for all vehicle classes
- Added 30+ Hats, which will be linked to new Achievemnts over time.

- Finished adding remaining Level Editor Objects to localization system (ATTN TRANSLATORS: only terms ending in "_ObjectMap" are important; others are optional, since they also have image icons).
- Assorted language edits

NOTE: Localization updates will be minimal during Early Access, since everything continually changes.  Localization will be given a final, major review and update when the game nears completion.

Lucid City sunset


Now that we've reached v0.5, work on the remaining Kickstarter Rewards is about to kick off soon!

I'm learning how Steam's in-game content unlock system works so I can set this up properly (rather than just sending out generic codes that anyone could use).  As soon as I get that figured out, I'll setup the Wacky Hat Packs, Golden Crowns, and the Golden Bicycle Rewards.  Once those are out, I'll be reaching out to each of the high-end backers to start production on the final, Custom Rewards and Halls of Glory content.

Hat Collector

-- Next Steam update: mid-May --

 Over 30 hats to unlock!  COMING SOON

Over 30 hats to unlock!  COMING SOON

I was hoping to release a small update today, but at this point it makes more sense to roll it into the next one.  So you can expect a big content update in the middle of May!

In-Game Rewards

Did you finally beat that last, super hard track?  Or upload your first Workshop level?  Or kill little Jimmy for the 100th time?  Then you, my friend, deserve a reward.

What better way to show off your accomplishments than with some sweet new headgear!  Classy black top hats, shiny red beer caps, and even a big pile o' poop are only some of the amazing hat rewards you can unlock.  Now you're rollin' in style!

beer hat

I've gotten 36 hat rewards built into the game so far.  These will be linked to various Steam Achievements as development continues, and a counter on the far right will show you how many you have collected versus how many are currently available, which will increase with each update.  Gotta collect 'em all!

poop emoji hat

Stats & Achievements

Steam Achievements are finally coming to Guts and Glory!  I'm working on some basic in-game stat tracking and linking all of this to Steam's Achievements system.  If all goes well, Steam Achievements will be available in the next update.

Any special requests for Achievements?  Let me know on Twitter!

-- Next Steam update: mid-May --

Efficiency Overhaul

Hey y'all!  Just want to give you guys a quick update, let you know what I've been up to lately and what's coming up next....

Spring Cleaning

It's that time of year... time to catch up on all those annoying chores I've been procrastinated on for months, clean things up and get more organized and efficient.

This past week I've been navigating my way through accounting and tax hell (damn you Uncle Sam!), moving all of my equipment to a dedicated office space in the house, and doing a lot of much needed "spring cleaning."  I also cleaned up all of my project files and setup a secondary backup system to save things to the cloud in case anything catastrophic were to ever happen.

It was a pain in the ass, but it had to be done.

Taxes and Accounting? Check.
Clean and Organize? Check.

Even though I've been able to put out new updates 1-4 times per month, sometimes I feel like it takes me forever to add new features that have been on my list for weeks, or even months.  I don't like that.  I wanna crank things out FAST!  I wanna give you guys new feature requests more rapidly, and I want to make each content update more beefy.

As a result, I've put a ton of effort into overhauling my development pipeline this week.  I've got new software, new tools, and a new method of doing things that should speed things up significantly!  I also organized all of my to-dos, feature requests, and bug reports into a Trello board to keep things tightly focused and organized.  There's still a learning curve to some of the new stuff, but it should speed up development a lot as I get more familiar.

Overhaul gamedev pipeline so I can build the game faster?  Check.

Another thing I've really needed to make time for is improving my programming skills.  This area is my weakest skill and easily eats up most of my time.  Also, since this is my first project, I've spent a lot of time refactoring old code to make it more efficient and manageable.  I've spent a lot of time this week studying up in this area and cleaning up my code, and just learning how to be a better programmer in general.  Being better in this area should also speed up development.

Improve coding skillz?  Check.

Although I don't have a new game update for you guys yet, I finally took care of a lot of must-do tasks and I'm in a better position to develop the rest of the FASTER, and--hopefully--with bigger updates each time.

What's Next?

Going forward, I'm going to focus on rolling out 2 major updates per month: 1 for the main game content and 1 for the level editor.  Bug fixes and minor features will be worked into these updates, instead of doing the small, frequent updates I've been doing since Early Access launch.

There might be one small update at the end of this month, and then 2 major updates per month starting in May.  Probably mid-month and end of month.  The goal is to make these beefy, content-heavy updates.

I also have something big planned for June or July, but too early to announce anything yet.  Stay tuned for more!