Scenarios

Junaid Nomani

This month was the dawn of “Scenarios”.

Scenarios are a simple way to have mini quests that can pop up either based on an object (put ball in basketball hoop), or could be global (kill humans). There can be all types of Scenarios and mixing and matching them in different environments can create some goofy emergent fun!

I also added some StoryMods that involve using our interiors. The process meant fixing bugs and hardening those systems. Culminating in a story where you help someone prove in Pigeon Simulator Einstein and Newton aren’t as smart as they seem.

There was some miscellaneous bug fixes as well including stabilizing our physics based grab object system.